Interactive Fiction and Games

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A gif showing a short period of play in the interactive fiction game, <em>The Vault of Stories</em>.

The Vault of Stories

Twine Game, 2026
IFID: 57BE9A54-292C-4F19-8886-01D06D5420BD
TUID: 8das9n6egfckcwln
In a distant future, you enter the crumbling remains of the Vault of Stories—a vast digital archive built to preserve humanity’s interactive fictions. The archive is fractured, its files corrupted, and its history contested. As you explore its broken passages, you must uncover hidden documents, decode glitching terminals, and confront the archivists who once maintained it. It explores themes of memory, preservation, and the fragile boundary between human and machine creativity. In addition to its replayable, branching narrative, The Vault of Stories is designed as a primer on interactive fiction generally, and Twine narratives specifically. An entire undergraduate course exists within it (INST388T Interactive Fiction, College of Information, University of Maryland).

A gif showing a short period of play in the interactive fiction game, <em>The Grief Gardens</em>.

The Grief Gardens

Texture Game, 2026
IFID: 57BE9A54-292C-4F19-8886-01D06D5420BD
TUID: 8das9n6egfckcwln
The Grief Gardens is an interactive fiction piece built in Texture that explores mourning as a spatial and procedural experience. Through constrained navigation, conditional states, and environmental transformation, the work frames grief not as a narrative arc but as a system of tending, returning, and gradual change. Players move through a garden that responds to their choices not with dramatic plot turns, but with subtle shifts in atmosphere, language, and texture. Paths reopen or close based on accumulated interactions; fragments of memory surface conditionally; certain spaces require revisitation rather than progression. Growth is slow, cyclical, and sometimes imperceptible.

A gif showing a short period of play in the interactive fiction game, <em>The Archivist's Vault</em>.

The Archivist's Vault

Parser Game, 2026
Development Platform: Inform7
IFID: 57BE9A54-292C-4F19-8886-01D06D5420BD
TUID: 8das9n6egfckcwln
You play as someone working within an archival system dedicated to preserving interactive narratives. The archive is suffering from corruption: some stories are incomplete, glitched, or fragmented. Your task is to explore the damaged archive, piece together lost or broken story segments, and repair the narrative integrity of the collection. As you work, you confront both technical obstacles (data corruption, missing files) and emotional or thematic ones—loss, memory, and fragility. The story combines speculative elements (the archive as a semi-magical or futuristic space) with metafictional ones (stories about stories, archives, preservation).